
If you set the value to 0, then no “single hairs” will be created. Single Strand Width (m): This value is used to determine which hair cards will be converted to single particles with no children. Max is 20, but 14 should work well even for long curly hair. For very curly hair, increase the number. For shorter hair, you should decrease the number. Segments: Number of segments to create per particle. Select the “DazHairConverter” menu on the right-hand side of the 3D viewport. It’s important to select the hair mesh first. Select the hair mesh and while holding in shift, select the hair cap.

Once the hair and cap are separated, you can convert the hair. Blender seems to have issues if you disconnect and re-connect hair with a subsurface modifier on it. It’s not strictly necessary, but I think particle hair looks better without it. If there is a Subsurface modifier on the hair cap, remove it. The “hair cap” will become the particle emitter. Rename the new mesh to Cap, or “Hair Emitter” or something similar. Press Ctrl+L and then press P and then Enter.Ī new mesh should have been created. It’s the same process that Thomas Larsson documented very well here You must separate the hair cap from the main hair for the converter to work. I am not sure the hair converter will work if you use DazToBlender with the “Size * 100” box checked when importing the model. Most of my testing was done with the Diffeo plugin. Import a Daz model with hair using either the Diffeomorphic or DazToBlender add-on or whatever other method you prefer. It should look something like what is depicted in the attached Hair.jpg image. Once the add-on is installed, you should see a “DazHairConverter” menu in the right-hand side of your 3D view (assuming you are using the default layout). It will convert the hair, but some cards do not start at the skull, so the generated root particles will be wrong. Toulouse hair is an example of such hair. It will also fail to convert cards that fold back on themselves or cards that do not start on or near the skull. It cannot convert hair with triangles or n-gons. The hair cards must consist of faces with 4 vertices (quads).

The add-on can now convert most hair made of “hair cards”.

Install the add-on like you would install any other blender add-on. DazHairConverter Fork of plugin created by Cinus.
